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Unknown Camp

This is the first level I designed in Unity using Unity's 2D game kit. My focus when designing this level was the level design itself. Some of the key level mechanics are centered around platforming, puzzle solving, and small scale combat with monsters.

Unknown Cave

This is the second level after Unknown Camp. The main focus of this level is centered around an on going boss fight that is separated into phases. In between each phase the player is faced with platforming obstaclespuzzles and small enemies.

Unknown Camp

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