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Drosera

Drosera is a random procedurally-generated 3D rogue-lite twin-stick shooter. Drosera was made by a group of forty-two developers consisting of five departments all with corresponding project managers and leads and took place fall 2020. This project was done entirely remotely using Shotgun for task management, Unity as the game engine, GitKraken for source control, and Microsoft Teams and Discord for all of our meetings and communication.  

My role in this project was the programming project manager of the programming department. My job consisted of creating and managing tasks in shotgun, scheduling meetings, managing repo, and collaborating work between other departments.

GitHub Link

Download Link

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